Last Thursday I managed to weasel my way into Microsoft’s super exclusive press event X10 where all things Xbox were discussed and shown off at length. I got a chance to take a look at some awesome games, I hung out with Major Nelson (turns out he’s a super nice guy) I met Peter Molyneux and managed to not geek out too hard, and I enjoyed about thirty tiny hot dogs. But, hot dogs aside, here’s what I saw:
CRACKDOWN 2:
I never played the first Crackdown, but I had always heard good things, and the sequel looks undeniably cool. I wasn’t allowed to play it, but the Ruffian dev team did show off an impressive demo. Highlights included base-jumping, helicopter piloting, and about 100 rockets to mutants faces.
What impressed me most about Crackdown 2 is how, for lack of a better term, videogamey it was. It’s unique cell shaded look and over the top action stood in stark contrast to the slew of hyper realistic games at X10, it was clear that it didn’t take itself too seriously. It just looked fun to play. Dudes were taking cars off of sweet jumps, mowing down zombies with a bevy of weapons, and blowing up everything in sight. I wish I could have got my hands on it because those Ruffian dudes looked like they were having a blast.
LEFT 4 DEAD: THE PASSING
Still intense. Still Left 4 Dead.
FABLE III:
I liked Fable and Fable II so it kind of seems like a no brainier that I’ll be into Fable III as well. I didn’t see the fabled (ha!) demo, but I did hear Mr. Molyneux talk about the third entry into his hit series.
The big thing this time around seems to be the Touch system. In Fable II you could tell a joke, do dance or rip a fart to impress those around you. Touch seems a bit more tangible and realistic. You can shake someone’s hand, embrace your loved ones, or drag a criminal into a cell. It’s all presented in a very engrossing manner and according to Molyneux it allows the player to better feel the implications of their actions.
Mr. Lionhead himself also talked about the game’s pivotal shift in which (spoilers) your character takes over the throne of Albion. Apparently, you can make promises to your people that you’ll have to deliver on once your king or face the wrath of the common man. Apparently, being a ruler is not as easy as one would think and Molyneux promised that acting as King creates opportunity for real humor and uncommon challenges.
He also said the game was charming a lot. Seriously, he said it like 5 times. Look for it later this year.
FINAL FANTASY XIII:
This demo was strictly about the battle system. I controlled a party of three wandering a grassy field, and occasionally I fought a few monsters.
Here’s the catch. This particular field was an area found very late in the game, therefore the battle system was extremely complicated. I’m not kidding, there were numbers, words and percentages flying all over the screen. It was like doing complex algebra, I had to get one of the PR reps to sit with me and explain what the hell I was doing. Once I got the hang of it, it was actually really fun and very unique to the series.
You control your party leader and the AI handles your support characters, although you can set up their actions in a style similar to the Gambit system from FFXII. The big focus here is on Paradigm Shifts. If your party leader is operating in a paradigm that’s combat focused, then your support characters will also wail on enemies. But if you shift to a paradigm that allows you to cast magic, more spells will open up for you and your team.
It’s a frantic system, and it requires quite a bit of strategic planning. I wish I had been able to play a little earlier in the game and get a feel for it a little better. I’m still not entirely sure I was doing it right….
SPLINTER CELL: CONVICTION
Not gonna lie, I’ve never played a Splinter Cell game. I also chose Solid Snake over Sam Fisher. That being said, Splinter Cell: Conviction is going to kick ass. I got to play the first level and was totally blown away.
This game does so many things better than other games in the genre. For starters the control is flawless, same ducks into cover, climbs walls and punches bad guy so intuitively that you’ll forget there’s a controller in you hands. Specifically, two systems stand out in my mind. The first is the interrogation system. The scenes reward creativity, I interrogated a guy in a bathroom and found at least four spots that helped me “convince him to talk” and each was as brutal and ruthless as the next. Then there’s the Mark and Execute system. It’s an amazing risk/reward mechanic that is incredibly satisfying, I’m not sure I can go into detail here, but trust me, every time you pull it off you will say “that was awesome”.
The game’s aesthetic is really cool and the way mission objectives and back-story are delivered to you is probably the most original thing I’ve seen in a while. Also the co-op looks kick ass. Buying it.
ALAN WAKE:
It’s been a long strange trip for the guys at Remedy, but I was assured that Alan Wake is nothing short of a labor of love.
I waited most of the day for a chance to play the game, and while the game play is still under embargo, I will say that the demo we were shown was pretty impressive. The story line seems very original, and from what I saw it’s told in a very cinematic way (the story was set up in a cut-scene that began with an announcer saying “Previously on Alan Wake” which I though was really cool). Safe to say, I’ve got my eye on this one.
Other games included Dead Rising 2 (meh) Lost Planet 2 (looks like fun), Halo: Reach (never been a huge Halo fan) and a few Xbox arcade releases including a re-skin of Perfect Dark that looked interesting, but I didn’t get to spend much time with any of those.
All in all it seems like a pretty great year to be a 360 owner and Microsoft certainly knows how to throw a party. Seriously, those tiny hot dogs were tasty.